During my stay at Kollin.io, I conducted several user tests and interviews. Several types of research have been conducted: structured, unstructured interviews, user tests, and evaluation tests. This is a difficult process to showcase effectively, but resulted in most if not all the development of the product.
This article showcase the redesign in the workflow, features and graphical appearance for the education startup website I worked at Kollin.io. The process from brainstorm, research, graphic design and implementation is here condensed with a showcase of the main differences.
This article is a report on the design process for the creation of the FitFeet application. It describes how the design team conducted a usability test during the development of the FitFeet application. The goals of our test included establishing an expectation regarding the user performance and identifying potential pitfalls to be addressed in the next design iterations. The goal we set for ourselves was to improve the efficiency and ease of use of the application interface.
This project is a result of the work for Europe's biggest hackathon: Junction, the 2019 edition. Visit the website for a live demo: savelet.xyz. And Github repository: D-hub.
Business case project carried out during the EIT Summer School on Healthcare. The team was awarded with the second place.
Pitcheria is a business ideation and development project that can be found at pitcheria.org. I was involved in all the steps from the business and design side.
This drawing application “prettifies” drawn shapes. For example, if the user draws a rough rectangle the application is going to make it pretty/regularized (i.e. with four straight lines) and of the appropriate size. The user will be able to change the color of the stroke, the fill and also the width of the stroke before drawing.
Chat Like an Egyptian is a web experiment to investigate the possible adoption of Emoji-based communication instead of a script-based one. Emoji are ubiquitous in messaging and are used as a way of expressing emotion and concepts. We are inspired in this paper by the apparent similarity between emoji and Egyptian hieroglyphs as a sort of a return to a primitive, but perhaps a more effective form of writing. We developed a web application that lets the two users join a chatroom and communicate exclusively through emoji.
Wealthbet is designed to make responsible for investing accessible and conscious. The prototype showed in the video below showcase: the onboarding of a first time user, its steps from discovering new investment opportunities through a quiz and then planning an investment strategy to add the selected asset to its own personal portfolio.
The product I’d like to present today is a platform for augmented-reality experiences targeted to museums and art galleries. The decline in attendance to museums is a problem I care about. Despite numerous attempts to attract new visitors this trend doesn't seem to slow down any time soon. It’s becoming increasingly important to leverage new technology to enhance the value proposition of exhibitions. The presented platform would consist primarily in a customisable mobile app that replaces the old devices used for guided tours and enables new interactions.