App Design: Augmented Reality Guides

The product I’d like to present today is a platform for augmented-reality experiences targeted to museums and art galleries. The decline in attendance to museums is a problem I care about. Despite numerous attempts to attract new visitors this trend doesn’t seem to slow down any time soon. It’s becoming increasingly important to leverage new technology to enhance the value proposition of exhibitions. The presented platform would consist primarily in a customisable mobile app that replaces the old devices used for guided tours and enables new interactions.

Interaction Design: Tab Management

Another post, another UX idea! The latest browsers releases are not the memory hogs they once were, but one of the things they cannot yet handle perfectly are tabs. It must’ve happened to you as well: after an afternoon of merrily browsing the net you end up with dozens of tabs open. It’s still difficult to handle for most browser: I’m looking particularly at you Chrome! This is not an issue only from a technological standpoint, but also an UX one. Too many tabs are difficult to have a complete picture of, they cannot be meaningfully grouped and are not really visible. Today’s idea will try to solve this.

Interaction Design: Live Voice Messages

Lately I’ve been toying around with the idea of what messaging apps are and how I use them. Messaging applications went beyond mere text and emojis. Now most of the messages comprise GIFs, stickers, videos, voice messages etc… These last ones now trumps most of the everyday messages I send and are at the core of today’s idea.

Imagining the Macbook Pro revision

I really dislike the new Macbook. It may be ’cause my daily driver for more than 5 years was a 2009 Macbook Pro. I loved the design: sturdy, with awesome keyboard and upgradable. It lasted without too many hiccups for all that time in a world where the upgrade cycle of many electronic products is no more than two years. After a brief switch to the Microsoft Surface I wanted my old laptop back, or even better; the closest thing I could buy. The Apple lineup just refreshed with the ‘new’ Macbook Pro 2016. I was so disappointed by what I saw where once you could buy beautiful design with convenient build and inputs. I ended up buying the 2015 model (in my opinion, the last great laptop Apple made). In this article I’m going to present what the dream revision from the new model could look like.

UX lessons from East

One of the most interesting phenomena relative to interaction paradigms is how mobile is increasingly pervasive in our everyday life. We’re transitioning from a desktop-centric approach to technology to a mobile one. It’s interesting to notice though, that in some places in the world (especially in China) mass adoption of computing devices started directly with smartphones.

Imagining the Switch revision

 As for every new consumer product release, plenty of ifs and buts are frantically talked about by the fans. The forums are full of wish-lists for what the revision of the console may be (i.e. r/NintendoSwitch). In this article I try to imagine what feature and tweaks the future version may realistically have, both from a technological and economical standpoint. The Switch I believe is a great console and represents a new paradigm for gaming. Following are some of  the ideas and designs I’d like to see implemented.